Towns & Nations
EarthStonks uses the Towny plugin as its foundation for land ownership, territory management, and geopolitical structure. Towns are how you claim land and access resource zones. Nations are how towns unite to pool power, share resources, and project military force.
Creating a Town
To found your own town, you need $2,500 in-game cash and a good location. Choose carefully — your starting position determines which resource zones you can reach.
Claiming Land
Once your town is founded, you claim chunks of land using /t claim. The first chunk costs $250, but each subsequent chunk costs 5% more than the last — compounding. There is no cap, and unclaiming a chunk gives no refund.
Cost Scaling
The formula is: chunk N costs $250 × 1.05(N−1). Each chunk is 5% pricier than the one before it. Early chunks are cheap; later chunks get expensive fast.
| Chunk # | Cost of that chunk | Cumulative total spent |
|---|---|---|
| 1 | $250 | $250 |
| 5 | ~$304 | ~$1,381 |
| 10 | ~$388 | ~$3,145 |
| 25 | ~$806 | ~$11,932 |
| 50 | ~$2,730 | ~$52,337 |
| 100 | ~$29,818 | ~$652,502 |
Town Upkeep
Every town pays a daily resource upkeep based on chunks claimed. Costs are stacking — as your town grows, new resource costs are added on top. Run /upkeep to see your exact bill.
| Rule | Formula |
|---|---|
| Iron | 1 Iron per chunk — always, for every chunk |
| Gold (51+ chunks) | 0.5 Gold per chunk above 50 — e.g. 89 chunks = 20 Gold |
| Oil (101+ chunks) | 0.2 Oil per chunk above 100 — e.g. 150 chunks = 10 Oil |
| The Wall (201+ chunks) | All resource costs double |
Outposts
An outpost is a secondary claimed area separate from your main town. They are essential for reaching resource zones that aren't near your town's home location. An outpost costs $5,000 to place.
Multiple Outposts
By default, every town gets one outpost. A second outpost slot is unlocked through nation membership — once your nation reaches 10 total residents (nation level 1), all towns in that nation gain +1 bonus outpost slot, giving them 2 outposts total. Town level alone never grants extra outposts.
Town Settings
Nations
Nations unite multiple towns under a single political entity. As a nation leader, you can coordinate wars, distribute resources through grants, and project power across the map. Nations are the primary actors in EarthStonks's geopolitical simulation.
Creating a Nation
Founding a nation costs $50,000. You must be a town mayor to create one.
Nation Upkeep
Nations pay $150 per member town per day from the national bank. The more towns you absorb, the higher the daily drain — keep your national bank funded or member towns will be cut loose.
Nation Finance
Nations have their own bank separate from town banks. Leaders can move money between nation and member towns using grants and tributes.
Nation Settings
Strategic Advice
- Secure Iron first — no Iron means your town shrinks. This is the #1 priority.
- Don't over-expand — chunk claim costs compound at 5% per chunk with no refund, and every new chunk adds daily upkeep. Only claim land you can afford to buy and hold.
- Join a nation early — larger nations offer protection, resource sharing, and military backup against sieges.
- Watch your bank — both your town bank (cash) and resource stockpile must be maintained. Check
/upkeepdaily. - Plan your outpost — your one outpost should unlock a resource zone you cannot reach from your town's main territory.