SiegeWar — War Guide

~15 min read PvP · Strategy

Diplomacy often fails. When it does, EarthStonks has SiegeWar — a structured, scheduled war system where battles have real stakes, sieges last days, and the losing side pays for it in land and resources. War is expensive. Plan accordingly.

War Is Expensive Monitor your nation's bank balance before declaring war. The upfront siege cost plus warchest deposit can be substantial. Running out of funds mid-siege is a common mistake.

War & Battle Schedule

When Can War Be Declared?

Siege banners can only be placed on Friday or Saturday (Server Time — MST). You cannot initiate a new siege on other days of the week.

Battle Sessions

Wars are not constant combat. Active point scoring and victory progress only happen during scheduled Battle Sessions (60 minutes each). Outside sessions, you can still visit the banner but will not score meaningful points.

DayBattle Session Times (MST)
Saturday03:00 · 08:00 · 13:00 · 18:00 · 23:00
Sunday03:00 · 08:00 · 13:00 · 18:00 · 23:00
Monday03:00
Time Zone Guide EU Players: target the 08:00 and 13:00 MST slots. NA Players: target the 18:00 and 23:00 MST slots.

Siege Phases

Phase 1 — Siege-Assembly (10 Minutes)

Before the full siege begins, the attacker must prove they can hold the position. A Nation leader places a banner (any color) in the wilderness within 1 Town Block (16 blocks) of the target town's border.

Costs paid by the attacker:

  • Upfront Cost: $250 per plot (removed from economy)
  • Warchest Deposit: $500 per plot (prize money for the winner)
  • Capital cities cost 150% more ($375 / $750 per plot)

Attackers must score 50 points in 10 minutes by standing near the banner. If defenders push them away and the assembly fails, the attacker is blocked from attacking that town for 12 hours.

Phase 2 — The Siege (7 Battle Sessions)

Once the assembly succeeds, the town is officially Under Siege. The war runs for 7 battle sessions. The side with the most points at the end wins.

Scoring Points

All points are scored inside the Siege-Zone — a 200-block radius around the banner:

  • Banner Control: Stand near the banner for 7 minutes to claim control. Once held, your side earns 10 points every 20 seconds.
  • Combat Kill: Killing an enemy in the Siege-Zone awards 150 points.
  • Reversal Bonus: If the enemy holds the banner and your team retakes it, your point generation is tripled (×3). Each flip increases the multiplier further.

Combat Rules

  • Keep Inventory: ENABLED — dying in the Siege-Zone does not lose items or XP
  • Durability Loss: Armor and tools lose 5% durability per death instead
  • No Obsidian or Ice may be placed in the Siege-Zone wilderness
  • No Lava or Water buckets in the Siege-Zone

Phase 3 — Victory & Occupation

After the 7th battle session, the winner is determined by point lead.

If Attackers Win

  • Plunder: Take $1,500 per plot from the defeated town's bank
  • Occupy: Place the town under occupation — they must pay a daily tax (up to $25 per plot) to your nation and cannot unclaim land to escape
  • Asset Seizure: 15% of the loser's Oil, Gold, and Iron are transferred to the victor's towns each day

If Defenders Win

  • They receive the attacker's full Warchest Deposit
  • Both sides receive 7 days (168 hours) of siege immunity

Warning for Neutral Players

War Sickness If you are not part of the attacking or defending nations and you stay inside the Siege-Zone for more than 20 seconds, you receive: Weakness V, Nausea V, Poison V, Slowness III, and Mining Fatigue III. Stay out of active siege zones if you are not involved.

SiegeWar Commands

/sw hudShow current siege points and banner status on your HUD
/sw listList all active sieges and upcoming battle times
/sw town statusCheck your town's siege immunity and war history
/sw spawn <town>Spawn on a King or General in the Siege-Zone during battle

Strategic Tips

  • Check your bank first. Running out of warchest money mid-siege hands victory to the defender.
  • Time your declaration. Start on Friday so you hit the Saturday 18:00 or 23:00 MST slot — highest player activity for NA players.
  • Issue a War Bond. Use the bond market to raise capital from investors before declaring. They share the risk; you share the reward.
  • Use Radar. Before battle, use Radar Control to hide your position and coordinate a surprise assembly.
  • Target resource zones. Occupying a town that sits on an Iron or Oil zone gives you ongoing 15% seizure of those resources daily — potentially indefinitely.
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