Contracts & Bounties
Sometimes there are enemies you can't handle yourself. The Contracts system lets you put a price on a player's head — and let the market handle the rest. Paid killers roam EarthStonks waiting for the signal. Name your target. Set your price.
/contracts / /bounties and /contract / /bounty. Both work identically.
Viewing Active Bounties
Anyone can see the current bounty board at any time. Use either command below to browse active contracts:
Checking a Specific Player
Want to know if someone has a price on their head before you attack — or before you cross them?
Issuing a Bounty
To put a bounty on a player, specify their username and the cash amount you're offering. The money is taken from your balance immediately and held until the contract is fulfilled.
Strategic Use
Disrupting Sieges
During a SiegeWar battle session, placing a large bounty on the enemy commander can pull opportunists into the Siege-Zone, creating chaos that benefits your side — even if those players get War Sickness for being neutral.
Economic Warfare
Targeting a player who controls a key resource shop or chest shop network can disrupt their operation. If they're afraid to leave their town, they stop managing their supply — which means their market share is yours to take.
Deterrence
A standing bounty on known griefers or aggressive players acts as a deterrent. It signals that attacking your people has a cost. A large enough bounty makes even veteran PvP players think twice.